1968 Road Runner board gameWile E. Coyote and the Road Runner are cartoon characters created by Chuck Jones and Michael Maltese in 1948. These characters made their debut to the board game circuit with Milton Bradley’s Road Runner game in 1968.

There were a total of 49 short Road Runner/Wile E. Coyote cartoons, and also a half hour special and feature length film produced on these two combatants. For those unfamiliar with the loved characters, Wile E. Coyote is always attempting to catch and eat the Road Runner, but because the Road Runner is clever and quick, and also because the complicated contraptions the Coyote crafts to catch the Road Runner often backfires on the Coyote, the Road Runner always gets away.

This similar chase scenario appears in the Sylvester and Tweety cartoons, as well, and these characters are part of the Road Runner game too.

The game consists of Character Cards, Spinner with inner and outer numbered rings, board, and 5 game player pieces.  The player game pieces are a Road Runner with Tweety, and 2 Sylvester and 2 Wile E. Coyote pieces.

To play, the Character Cards are placed on the game board in the marked spaces for them.  The Road Runner and Tweety game piece is placed on any White Space on the Black Path.

Players then choose who they want to be: Sylvester or Wile E. Coyote.  Players place their chosen game piece on Lookout Mountain.

Road runner game board 1968 milton bradley
Road runner game board 1968

As you will notice there are two paths.  A black path with white spaces around Lookout Mountain and 6 dirt paths with red diamonds coming from Lookout Mountain.

The Road Runner and Tweety piece ONLY travel on the black path, clockwise.  Players ONLY move on the dirt paths, back and forth (Lookout Mountain counting as a space).

The object of the game is to be the first player to Tag the Road Runner and Tweety game piece AND collect four different Character Cards.

The Road Runner and Tweety game piece is considered Tagged IF the Road Runner and Tweety game piece stops by exact count on a white space with black dot AND IF a player’s piece is sitting on the red diamond with black dot at the SAME TIME.

Movement is determined as follows:

Road Runner game pieces 1968
Road Runner game pieces 1968

On each turn (player with highest spin moves first), a player spins the spinner.  The Outer Ring determines the number of spaces the Road Runner and Tweety game piece moves around the black path.  The Inner Ring determines the number of spaces a player may move up to.  A player MUST move the Road Runner piece the full amount.  He doesn’t, however, have to move his piece the full amount indicated for his piece on the spinner- just up to that amount.

If the Road Runner lands on any of the 3 white spaces with black dots, while a player’s game piece is sitting on the red diamond with back dot connecting the paths, that player gets to pick a Character Card.  There are 4 different characters to collect: Tweety, Road Runner, Wile E. Coyote, and Sylvester.  If the card picked from the top is of a Character the player has not yet collected, he places the card in front of him.

The player who collects all four different characters first wins the game!

While the game is a simple ‘chance style of game play’, the fun twist of collecting cards and playing with the loved characters, makes for an entertaining game.

It brings back the memories of Saturday Morning Cartoons!

Play a game today!  Any game!